💊
Curse of Poseidon
The Curse of Poseidon - Hero Efficiency
Each NFT Hero will have 20 days to farm with 100% Efficiency. Counting from the mint date or from the moment the Hero last upgrade to next Level. After that, the Hero Efficiency will be reduced by half every 2 days due to The curse of Poseidon until reaching the minimum 1% Efficiency. This curse of the Olympian god Poseidon aim to punish those Heroes whom are lazy to train and help people to fight battle again Sea monsters
For example with 50% Efficiency, player will find that they need to play double the number of matches per day compare to normal in-order to fully farm the Hero Farm-Cap. With 25% Efficiency, player need to play 4 times the number of matches per day to fully farm the Hero daily farm-cap.
The Hero daily farm-cap is remain the same regardless of how much Hero Efficiency is left. Hero Efficiency is only affect on battle match PPP reward, which increase the time player need to spent into the game to fight battles in-order to fully farmed the Hero farm-cap.
If player decided to rent the NFT to F2P service to play on his behalf, the Efficiency of the Hero will affect the F2P feature in a different way. It will affect the maximum shared ratio to owner for that particular NFT Hero instead of the battle match PPP reward.
For example with 50% Efficiency the maximum shared ratio to owner is reduced by 2 times. With 25% Efficiency, the maximum shared ratio to owner is reduced by 4 times. The minimum shared ratio to scholar is equal to 100% minus the maximum shared ratio to owner.
This curse will be reset every-time the NFT Hero is upgraded to next Level either by Normal Upgrade or Quick Upgrade. Or Player can use a special item Elixir of Deep Sea to reset it just as if the Hero has been upgraded to next Level. If you keep playing the game and willing to upgrade your Hero to next Level, we believe The curse of Poseidon will never touch your hero.


On the NFT Hero card, if the Hero is not affected by the Curse of Poseidon yet then there will be a date display on the card (Yudon's Card). This is the Curse Effective Date. Starting from this date, Hero Efficiency will be reduced and the % Efficiency is displayed on the NFT card in-place of the Curse Effective Date (Mu Qing's Card).
Hero Efficiency is only affect on battle match PPP reward, for example a Hero A LV7 used to be able to farm ~200 PPP per match on Map LV7 from its farm-cap. With 5% Efficiency you will only receive ~10 PPP per match on Map LV7. However you can still playing 100 more matches to fully farm your Hero farm-cap (1010 PPP/day)
Based on the Hero Level, The % Efficiency of the Hero will only go as low as the minimum value stated in this table regardless of Hero Tier:
Hero Level | Minimum Value of Efficiency | Note |
---|---|---|
Hero LV1 | 20% | |
Hero LV2 | 12% | |
Hero LV3 | 7.2% | |
Hero LV4 | 4.5% | |
Hero LV5 | 3% | |
Hero LV6 | 2% | |
Hero LV7 | 1.5% | Can't merge with non-cursed Hero as sum is below 102% |
Hero LV8 | 1.2% | Can't merge with non-cursed Hero as sum is below 102% |
Hero LV9 | 1% | Can't merge with non-cursed Hero as sum is below 102% |
The halving duration of Hero Efficiency is calculated so that it will exactly reach the minimum value after number of days following this table. (starting from the Curse Effective Date)
Hero Level | Number of days till reach minimum value | Note |
---|---|---|
Hero LV1 | 12 days | |
Hero LV2 | 12 days | |
Hero LV3 | 12 days | |
Hero LV4 | 18 days | |
Hero LV5 | 18 days | |
Hero LV6 | 18 days | |
Hero LV7 | 24 days | |
Hero LV8 | 24 days | |
Hero LV9 | 24 days | |
Furthermore, there is a Basic Income per match to allow player feel theirs playing time worth. Even if the curse make the Hero Efficiency go very low, a single match reward will never be lower than this Basic Income value according to this:
- Hero Tier A: 1.5 PPP per match
- Hero Tier B: 1 PPP per match
- Hero Tier C: 0.5 PPP per match
This Basic Income is subjected to change by the team based on the current Price of PPP token.
Due to the Basic Income, to prevent people abusing it with automated software we need to put a restriction: If Hero is under cursed, player can only use this Hero to fight Map LV which is greater or equal to the Hero LV - 1 . This restriction is not applied to Hero LV lower than LV3 or Hero Efficiency >= 50%
Once the Hero Efficiency is reduced to a value lower than 50%, for every match that this Hero is used to play (regardless of Normal or F2P), the Hero will receive a bonus in EXP equal to: 1X + 1 of the base EXP reward value. This is similar to as if there is always a Double EXP +1 Event applied to Hero with Efficiency lower than 50%.
Especially when the Hero Efficiency reach the minimum value corresponding to the Hero LV (table above), then the EXP multiplier factor bonus will become: 2X + 2 (equal to Triple EXP +2)
This allow the Player whom own the Hero with low Efficiency can quickly level it up to the next LV.
By default the number of days for Hero to farm with 100% Efficiency is 20 days counting from the Upgrade or Mint timestamp. But during upgrade NFT Hero, if the current Hero still have a number of days left before the Curse kick-in (before Curse Effective Date), this number of Curse delay days can be accumulated together up to a total of 40 days. With a few exception below:
LV1 to LV2 can accumulate max 2 days. (total 22 days after upgrade)
LV2 to LV3 can accumulate max 5 days. (total 25 days after upgrade)
LV3 to LV4 can accumulate max 10 days. (total 30 days after upgrade)
LV4 to LV5 can accumulate max 15 days. (total 35 days after upgrade)
LV5 to LV6 and above can accumulate max 20 days. (total 40 days)
For Quick Upgrade, The number of Curse delay days accumulated by counting both 2 Heroes (at half rate), for example if you have 2 Heroes LV5 with each 10 days left, when merge them together to upgrade to LV6 you will have 1 Hero LV6 with 30 days of 100% Efficiency. (Each Hero when quick upgrade if there are 10 days left, 5 days will be accumulated each)
But there is a catch, Quick Upgrade will not allowed to merge 2 Heroes with the sum % Efficiency is less than 102%. For example:
You can still merge 2 Heroes both with 51% Efficiency
or merge 1 Hero 2% Efficiency and 1 Hero 100% Efficiency together
But it will not allow to merge 1 Hero 49% Efficiency and 1 Hero 51% Efficiency
or merge 1 Hero 1% Efficiency and 1 Hero 100% Efficiency together
By using an item name Elixir of Deep Sea, you will be able to reset the Curse of your Hero back to 100% Efficiency. This item can only be acquired by playing the Fortuna mini game Lucky Spin. (check this page: 4. Fortuna Lucky Spin)
The details on how to use this item to treat the Curse of Poseidon will be released later.
If the player decided to rent the cursed NFT Hero (Hero with less than 100% Efficiency) to F2P service to play on his behalf, the Efficiency of the Hero will affect the F2P feature in a similar way. Along with the battle match PPP reward, It will also affect the minimum shared ratio to scholar for that particular NFT Hero.
For example, if a Hero A LV5 with 51% Efficiency is rent to F2P service, the shared ratio the owner set when create the offer must greater than or equal 49%. if a Hero A LV7 with 1.5% Efficiency is rent to F2P service, the shared ratio must greater than or equal 98.5%
Furthermore, when the Curse start to kicked in (<100% Efficiency), the Pet energy deduction for F2P match will become a constant (regardless of Map LV) and based on the Rarity of the Pet itself following the below table:
Pet's Rarity | Energy point deduct per F2P match | Theoretically max number of match for one day | Note |
---|---|---|---|
Common | 1 | 20 | All Map LV |
Rare | 0.8 | 38 | All Map LV |
Epic | 0.2 | 200 | All Map LV |
Legendary | 0.06 | 1666 | All Map LV |
Mythical | 0 | Unlimited | All Map LV |
This change in Pet Energy deduction in F2P for Cursed Hero should allow the Hero's offer to be picked up and play a lot of time during a day without the owner have to own a large number of Pets but rather own a few high Rarity Pets. Along with the EXP Multiplier Factor bonus for low efficiency Hero, it shouldn't be long for the Hero gain enough EXP to level up to the next LV when put into F2P mode.
Last modified 8mo ago